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23 April 2024

Arc3 in Hanover Messe

Our co-patent owner will be meeting with the leaders of industry to discuss what we can do for them in Germany at the Hanover Messe this coming week.
Don't miss it.
April 22-26 / 2024
https://www.hannovermesse.de/en/

Arc3 in Media

15 Nov. 2022

ARC3 – The Inventor Of The Metaverse Calls In With Message To Infowarriors

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Interview with the Utopian Global Technologies CEO, Robert Scott Mckinney, on Infowars: The American Journal with Harrison Smith

29 Mar. 2023

Swade soul - Soul Search podcast on Spotify

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Patent holder and famed Musician Robert Mckinney gives us a rundown on his life story and the inside look at the technology that he is a intricate part of. This is a great story and you do not want to miss this.

18 April 2023

Metaverse Patent

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See more information on best patenting procedures here 

27 June
2024

The REAL Inventor of the MetaVerse

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Our CEO Robert Sc. McKinney interviewed by Steve Favis, top technology innovator also known as Mr. Robot.

12 August 2024

Analyzing Metaverse Patents: Latest Metaverse Patent examples (2024)

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PATENTING OF AR/VR/XR TECHNOLOGY 
(article from PatentPC)

  • Introduction
          In this article, we will discuss the Alice Factors and how they affect the patenting of AR/VR technology. We'll start by defining AR/VR technology and its applications. Then, we'll go into detail about each of the Alice Factors as well as their impact on your potential patent application.
  • The Legal Landscape of Patents
                 Patents are a form of intellectual property that protect inventions. The history of patents dates back to the Middle Ages, when they were used as an exclusive right to produce certain goods or services. Patents today are granted by the U.S. Patent and Trademark Office (USPTO) in order to give inventors exclusive rights over their creations for a limited period of time--typically 20 years from the date on which they apply for their patent application.                                                                                               A patent provides protection against unauthorized use or manufacture by third parties during its term, but does not necessarily prevent competitors from developing similar technologies independently after expiration of your patent rights; therefore it's important to consider whether other forms of IP protection such as trademarks may be necessary if you want your brand name associated with your product line long after it becomes obsolete
  • Alice Factors and Patentability
          Alice Factors are a series of tests that courts use to determine whether an invention is patentable. The term "Alice in Wonderland" comes from a Supreme Court case, Alice Corp v. CLS Bank International, where the court held that certain business methods were not eligible for patent protection because they were too abstract to meet the requirements of patent law. The first step in determining whether your AR/VR technology may be eligible for patent protection is to determine if it meets all four Alice Factors:
  •   • Novelty - You must show that your invention is new and different from any other existing technology or process. This means that you cannot simply copy or combine existing technologies together in order to create something new (although you can use known techniques). If someone else has already invented something similar, then yours will likely not be considered novel enough unless there are additional features that make it unique and distinguishable from others' inventions;
  •   • Non-Obviousness - Your invention must be nonobvious (i.e., unexpected) given what was previously known about similar technologies;                                                                                                        • Utility - Your invention must work as intended; * Scope - The scope of coverage provided by patents should be limited so as not cover every possible way of doing things with respect to an idea or concept
  • AR/VR Technology and Patentability
           AR/VR technology is a field of study that has been around for decades. But the recent boom in consumer interest and investment has brought it to the forefront of innovation.                                               AR/VR technology allows you to see virtual objects in your real-world environment, which can create all sorts of new experiences for users. For example, imagine playing an augmented reality game where you have to hunt down monsters hiding behind objects in your house--the game would show them onscreen as if they were really there! Or maybe you want to try out different hairstyles without cutting off any locks? With virtual reality headsets like Oculus Rift or HTC Vive Pro Eye (which both offer advanced features like eye tracking), you can do just that by using 3D avatars of yourself that mimic how their faces will look with different styles applied before making any permanent changes.                                                 Consider using AI patent software tools such as PowerPatent to help you do first draft. The possibilities are endless when it comes to what kinds of applications might be possible when combining AR/VR technology with other fields such as medicine or architecture; however there are some challenges associated with patenting this kind of work.
  • Conclusion
           In this article, we have discussed the considerations for patenting AR/VR technology and Alice factors. If you are considering filing a patent application for your AR/VR invention, it is important to work with an experienced attorney who can help you navigate the complexities of the patent process.                       We hope this article has been helpful in understanding how patents work in relation to AR/VR technologies. If you need more information or would like us to evaluate your idea, please contact us today!

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